Didn’t think we’d patch again so soon?
Consider this the Split overhaul patch, and part 2 of the continued Controller role balance.
We also added two oft-requested features: the ability to hide custom matches from your Match History, and an adjustment of queue restrictions, which hope to forgive the unintentional AFK, while still punishing the habitual AFKer.
Smoke duration decreased 7 >>> 4.5
In a continuation of the Controller changes from Patch 2.0, we felt it was important to consider Jett’s smokes as well. In Patch 1.0, we increased Jett’s smoke duration to 7 seconds (from the then 4 seconds), and we are partially undoing that now. We’ve found that the result of that change was that Jett became a substitute for the Controller role, and reasonably aggressive teams could make use of her Cloudburst smokes to quickly take space without relying on a dedicated Controller. This is part of a pattern of Duelists superseding more utility-focused Agents that we will continue to look at in the future. It’s important that Jett can use her smokes to create temporary windows for the high action plays that define her style, but those windows need to be brief enough to ensure that Controllers are where teams look for team-focused vision blocking.
This Split update is focused around improving attacker options on the map, as well as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing chokepoint widths.
Increased the width of the B Main doorway
On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook
Increased Spike plant zone boundary
New material stack for cover in B Site that allows you to isolate angles more effectively
Reduced depth of this corner to allow pushing into defender spawn with more safety
Removed this cubby near defender spawn to allow pushing through this area more safely
Increased the width of the Vent Room entrance
Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid
Simplified the Ramen/Scuttle Crab area
Reduce depth of cubby in Sewer to allow pushing through this space more safely
Increased the width of the doorway to A Tower and reduced safety of defenders in A Tower
Adjusted angle of sloped wall
Adjusted wall depth near Screens, which allows you to move out of Screens more safely without the use of utility