Here are the VALORANT Patch 6.07 Notes

Here are the VALORANT Patch 6.07 Notes

The community has been anticipating version 6.08’s arrival since Riot revealed that Bind would return to the active pool of maps in Valorant. The community is shocked to see that the cherished map has returned earlier than anticipated with version 6.07. Here Are The VALORANT Patch 6.07 Notes.

The patch also included some intriguing adjustments to the queue avoiding penalties and AFK behavior. To further balance the in-game performance of the tactical shooter, certain Agents have also been affected by UI Indicator modifications.

Valorant Update 6.07: Bind’s Return

Although Bind’s return is still the main draw of release 6.07, there are a number of other changes that will materially alter your experience in Valorant. In addition to the previously disclosed adjustments by Riot, the Bind map has undergone a number of other updates to better stabilize the gameplay for both the Attacker and Defense sides. You can read the article about expected map changes here.

Agent Updates


To improve consistency among various agents, Riot has made some general modifications to VALORANT’s user interface indications. The indicators for the following skills have been changed. Reyna, Kayo, Skye, Killjoy, Chamber and Sova Ui changes will affect your plays therefore make sure that you read following modifications.

  • Reyna
    • Yellow indicator removed from Leer (C)
  • KAY/O
    • Critical danger indicator added to FRAG/ment (C)
  • Skye
    • Yellow indicator removed from Seekers (X)
  • Killjoy
    • Yellow indicator removed from Alarmbot (E)
  • Chamber
    • Yellow indicator removed from Trademark (C)
  • Sova
    • Sova’s Recon Bolt (E) has been updated to correctly appear when playing with Bloom (graphical effect that makes things brighter) turned off.
    • Sova’s Recon Bolt (E) has been updated to correctly appear when playing with Bloom (graphical effect that makes things brighter) turned off.
    • Sova’s Recon Bolt (E) model has been increased in size to more accurately represent its hitbox. This will not affect lineups. The collision as it travels is unchanged.

Map Updates


  • Exit room for B Long to A Lobby teleporter has been moved to outside A Bath.
  • A Lobby has been adjusted to accommodate the new teleporter location.
  • Doorway from A Lobby into A Bath has been widened.
  • Doorway from A Bath to A Site has been widened.
  • Radianite crates on A Site have been adjusted.
  • Barrel has been added on A Site.
  • Back wall on A Site has been adjusted.
  • Defender Spawn to B Site doorway has been widened.
  • Utility window has been added to B Site into B Hall.

Player Behavior Updates

AFK/Queue dodging

We have made improvements to our interventions system for violations when it comes to player participation.

  • We’re increasing the amount of Ranked Rating loss for repeated ranked queue dodging
  • We’re introducing a 1 day-ranked restriction for people who frequently take part in excessive AFK behavior, sooner than previously introduced ranked restrictions

Bug Fixes


  • Projectiles will now reset their blue travel trail when teleporting, removing the line that connects from teleporter to teleporter. This trail is only visible to allies.

Gameplay systems

  • Fixed a bug where Agents are able to drop both primary and secondary weapons while planting or defusing the Spike.
  • Fixed a bug in the minimap where teleport abilities can reveal an Agent’s out-of-sight minimap location when under packet loss.
  • Fixed an issue where some players’ outline/fresnel were displayed even when “Hide Outlines and Fresnel” setting was enabled.
  • Fixed a bug (previously fixed in 3.10 but cases of this issue were recently reported) where sometimes outgoing packet send rate was lower than intended for game clients running at > 128 FPS.
  • Fixed issues where vision cones of vertical wall-type abilities (Phoenix’s Blaze (C), Viper’s Toxic Screen (E), Harbor’s High Tide (E)) could flicker or distort on the minimap.


  • Fixed a bug where the social panel from the in-game options screen was sometimes getting stuck open (for example when you opened the social panel, closed the options screen, then opened the options screen again).
  • Fixed a bug where when the in-game language is Arabic and you enter an English word first in a chat message, it would break the right-to-left format standard of text in Arabic.