Valorant 6.03 patch notes announced: Killjoy & Raze nerfs, and more mode updates

Valorant 6.03 patch notes announced: Killjoy & Raze nerfs, and more mode updates

The release of the latest Valorant update or patch notes 6.03, has caused quite an action in the gaming community. The patch notes bring several notable changes to the game, including nerfs to Killjoy and Raze, as well as mode updates.

Killjoy and Raze Nerfs

The recent rise of Killjoy and Raze as prominent agents in the game has led to an outcry from the community for their powers to be toned down. The Valorant development team has heard these concerns and implemented changes to these agents to balance their gameplay.

Killjoy’s Turret and Nanoswarm abilities have been nerfed, making them less powerful and easier to avoid. Her Alarmbot now has a longer windup time, making it less effective as a quick defensive tool. On the other hand, Raze’s Blast Pack has received a decrease in damage, and her Showstopper ultimate has a longer cast time, making it harder to use effectively.

These nerfs to Killjoy and Raze will undoubtedly impact the gameplay of Valorant, requiring players to adjust their strategies and choose agents more carefully.

Mode Updates

Valorant’s update 6.03 has also brought several changes to the game’s modes. The Escalation mode, a fast-paced and chaotic game type, has received some much-needed updates. The mode now has a new layout for each maps, making the gameplay more interesting and dynamic.

In addition, the Competitive mode has received several quality-of-life changes, such as the removal of the rank queue restriction for groups, allowing friends to play together regardless of their ranks.

Bug Fixes

The update also includes several bug fixes, addressing issues such as the Cypher camera bug, which prevented the camera from being retrieved after the agent was killed, and the Viper’s Poison Cloud, which was not functioning correctly in some instances.

Here are the full patch notes for the latest Valorant patch notes 6.03:

Agent Updates


  • Turret (E) health decreased 125 >>> 100
    • Reducing the total health of the Turret will allow opponents to have an easier time destroying it, particularly with weaker weapons.
  • Lockdown (X) point cost increased 7 >>> 8
    • We’re happy with Killjoy’s Ult being powerful when opponents don’t have a plan to push or contest it but feel the frequency is too high for the reliability it now offers.


  • Boom Bot (C) duration decreased 10s >>> 5s

Modes Updates


  • Remember when we told you the Swiftplay Beta would end in January. We sorta lied. Everyone decided to just keep it on. Please keep sending us your feedback, though!

Social Updates

  • Added Real-Time Text Evaluation (NA only to start) to the Agent Select screen.

Bug Fixes

  • Adjusted Sage, Neon, Jett, and Yoru’s hair heights to fit within our standardized vertical range
  • AI (such as Skye’s Seekers [X]) will now travel through the crouch-only connection on Pearl near the Defender’s spawn area
  • Fixed a bug where KAY/O would sometimes be able to move after being downed during NULL/cmd (X)
  • Fixed a bug on Fracture where a player could fall off and die if two players ride the zipline at the same time.
  • Fixed a bug where disconnecting and reconnecting multiple times in a round could cause a door on any map to incorrectly appear open or shut.
  • Fixed a bug where rapidly spamming the Marshal’s zoom button could cause the scope to get stuck cycling in and out.

In conclusion, the Valorant 6.03 update brings several significant changes to the game, addressing the community’s concerns about Killjoy and Raze and improving the gameplay experience overall. The mode updates and bug fixes are also welcome additions, making the game more enjoyable and engaging for players. With these changes in mind, we expect the competitive scene to adjust and evolve to these new conditions, making for an exciting time in the world of Valorant.